See the turtle, ain’t he keen…

I am willing to admit when I am flailing. At a hundred plus pages into Call of Herne, I’ve finally reached the point where I’m starting to draw the characters together for their inevitable confrontation with their titular enemy, and that means I have to start thinking about a word that makes me cringe;

Motivation.

When I was in sixth form, the school I was at had a drama teacher who had a bit of a… Reputation. Basically, she seemed to want to fit into every single stereotype that comes to mind when you hear the term “drama teacher.” 

I remember one of my friends talking about how she got the class to lie on their backs and pretend to be trees. I know that those are considered imagination and visualisation exercises, but a big part of me has always labeled them “pretentious shite.”

And that’s what comes to my mind when I think of the word “motivation.” Be that as it may, I’ve still got to work through my characters reasoning for taking their current actions, and I’ve got to maneuver them like chess pieces into the necessary positions. This is turning into a much bigger task than I anticipated, because I’m having to not only delay certain characters, bit shuffle others around and introduce yet more in order to get them where they need to go.

At some point I’ll even figure out how to end the fecking thing.

… It was so much easier when my characters used to solve all their problems by shooting them.

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